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▸ CLAW & ARCANA

Claw & Arcana Issue #3 - The Chamber Beneath the Moon

Fantasy action-romance manga about freedom, identity, and the cost of control. The story follows Elion Veyr, a young mage who performs a forbidden summoning ritual, and Nyra, the catgirl he summons—only to discover she is not a servant, but a living soul shaped by dark magic. When Elion breaks the bond meant to enslave her, the two become fugitives hunted by the powerful Arcanum and those who want Nyra reclaimed as a weapon. As they fight to uncover the truth behind Nyra’s origin, they are drawn into a hidden history of forbidden experiments, spiritual corruption, and a system built on magical servitude. Along the way, their uneasy alliance grows into deep trust and romance, turning them into a powerful pair who challenge both the enemies chasing them and the beliefs they once held. Blending magic, mystery, emotional character growth, and high-stakes battles, Claw & Arcana is a story about choosing who you are in a world determined to define you for its own ends.

The shrine reacts fully to Nyra’s presence. As moon sigils ignite, a sealed chamber opens beneath the shrine floor and temporarily halts the battle. Elion, Nyra, and Sister Calia descend first, while Seris, Lira, and Veyn are forced into an uneasy pause above. Inside, Nyra experiences a living memory. She sees fragments of Mira Fen, the original girl whose life was taken and rewritten through forbidden ritual. The chamber reveals that reborn subjects were created by merging a living soul, arcane catalysts, and beast-essence into vessels designed for obedience. Nyra was not the first attempt, only the most successful one to resist. Elion is horrified to discover that Arcanum records about reborn vessels were not fringe experiments, but part of a buried system protected at the highest levels. Calia reveals that the Moon Shrine was once a place of healing and spiritual passage, until its rites were twisted into a laboratory for soul alteration. Aboveground, Veyn refuses to wait. He breaks the truce and storms the shrine with chained beasts, forcing Seris and Lira to fight as well. The issue ends with Nyra recovering a key truth: Mira did not die naturally - she was delivered into Kael’s network.

ActionManhwaEnglish22 pages
▸ CAST

CHARACTERS

Mira Fen

supporting

Mira Fen is a young woman with soft, gentle features, long, flowing light brown hair styled simply, and wide, expressive blue eyes that often convey fear or a quiet resolve. Her skin is fair. She is depicted wearing simple, unadorned white ceremonial robes, typical of spiritual practitioners in this fantasy realm, which drape loosely over her slender frame. When seen as a phantom, she is translucent and ethereal. When undergoing the binding, she is shown in distress, her robes slightly disheveled, surrounded by glowing arcane sigils.

Sanctuary Elder

supporting

An older Caucasian woman with a calm, wise demeanor. Her face is deeply lined with age, and her silver-streaked dark grey hair is pulled back into a neat, practical bun, secured with a simple wooden pin. Her eyes are a warm, knowing brown. She wears practical, loose-fitting robes made of earthy-toned linen in a muted forest green, with a simple, unadorned leather belt cinching the waist. The sleeves are wide, and the hem reaches her ankles. She has no visible jewelry or elaborate adornments, emphasizing a life lived outside the Arcanum's opulence, but her posture is upright and dignified. Her hands show signs of manual labor, but also a gentle strength.

Courier

minor

A young Latino man with a lean, agile build, typical of someone who travels frequently. His short, dark brown hair is styled in a practical, slightly messy cut. He has sharp, intelligent hazel eyes. He wears a sturdy, dark grey tunic over a lighter brown undershirt, with fitted dark trousers and practical, high-laced leather boots. A well-worn leather satchel with a long strap is slung across his body, containing various scrolls and documents. His clothing is designed for movement and durability, reflecting his role as a messenger in a magical, rugged world, and hints at a life spent on the road. He has a focused, earnest expression.

Messenger

minor

A young Black woman of average height and build, dressed in the formal, dark robes of an Arcanum servant. Her face is partially obscured by a deep hood that is part of her uniform, casting shadows over her features, but her wide, dark brown eyes convey a palpable sense of fear and tension. Her skin is a rich, warm brown. Beneath the hood, strands of tightly coiled dark hair are visible. Her robes are made of fine, dark fabric, simple in design but clearly of official make, with no adornments other than possibly a subtle Arcanum symbol embroidered on the sleeve or chest. Her posture is slightly hunched, suggesting subservience and anxiety in the presence of authority.

Guard

minor

An Arcanum sentinel, male, with short, practical black hair and sharp, dark brown eyes. His skin tone is moderate. He has an athletic, lean build, reflecting training and agility. He wears sleek, dark, form-fitting armor that covers most of his body, with subtle silver or glowing mystical accents along the edges, fitting the Manhwa style. The armor is functional and designed for stealth and combat within the Moon Shrine. He carries a long, straight-bladed staff weapon, metallic with a faint magical glow.

Student Mage

minor

A young female student mage with long, straight black hair that falls past her shoulders, dark brown eyes, and fair skin. She wears elegant, dark sapphire blue academic robes with silver embroidered trim, appropriate for the Arcanum's prestigious setting. A simple, ornate silver pendant hangs around her neck. She often carries a glowing crystal tablet. Her expression can shift quickly from focused study to wide-eyed shock.

Mira Fen — Nyra's Lost Echo

supporting

A character in the story

Lira Solenne (Ally / Rival Mage)

Supporting

A top-ranking student of the Arcanum, Lira embodies everything Elion was supposed to be—disciplined, respected, and fiercely loyal to the system. She initially views Elion’s actions as betrayal, tasked with tracking him down after the incident. However, Lira is not blind. As she encounters the nekko girl and witnesses the truth behind forbidden summoning, doubt begins to fracture her beliefs. Torn between duty and conscience, she becomes a complex presence—sometimes adversary, sometimes ally. Her journey mirrors Elion’s in a different way: not breaking free from the system outright, but questioning it from within. A refined three-quarter close-up portrait of Lira Solenne, an elite young mage of the Arcanum, poised and luminous against the backdrop of a grand academy balcony overlooking a twilight city of towers and floating magical lights. She appears around 22 years old, beautiful and composed, with intelligent eyes, graceful facial features, and long pale blonde or silver-blonde hair styled neatly with a few loose strands catching the wind. Her expression is focused and self-possessed, but softened by a trace of internal conflict, as though she is beginning to question the system she once trusted completely. She wears an elegant, high-status mage uniform designed with crisp structure and feminine sophistication: layered white, ivory, and soft blue garments with gold trim, fitted sleeves, embroidered runic motifs, and a short ceremonial cape flowing behind her shoulders. In one hand she holds a slender arcane focus or staff tipped with a radiant crystal, glowing with warm white and pale gold light, while her other hand is relaxed near her side, suggesting readiness without aggression. Small rings of floating light and delicate spell glyphs orbit subtly around her, hinting at precise, disciplined magic. The environment is airy and elevated, with softly blurred stone railings, distant spires, and floating motes of magical light enhancing the sense of prestige and isolation. Lighting is soft and cinematic, blending dusky blue ambience with warm magical highlights that contour her face and hair, creating an image that feels noble, intelligent, and emotionally layered. Ultra-detailed fabric textures, luminous eyes, subtle wind in hair and cape, fantasy realism with anime influence, elegant magical portrait, shallow depth of field, 85mm lens style, high dynamic range lighting, polished heroine-rival aesthetic.

Rook

Supporting

A shadowy figure operating between cities and factions, Rook thrives in the spaces where rules don’t apply. Equal parts charming and untrustworthy, they trade in secrets—especially those the Arcanum wants buried. Rook takes interest in Elion and the nekko girl not out of altruism, but curiosity… and opportunity. They seem to know more about the girl’s origin than they let on, hinting at deeper conspiracies tied to her existence. A stylish three-quarter close-up portrait of Rook, a mysterious information broker and chaotic neutral wanderer, standing in a dim lantern-lit alley of a magical trade city where secrets are bought as easily as gold. Rook’s appearance is androgynous, captivating, and difficult to place, with sly eyes, a knowing half-smile, and sharp, expressive features that suggest intelligence, danger, and amusement all at once. Their hair is slightly messy and layered, dark with subtle unusual highlights such as deep violet, smoky silver, or muted teal, giving them an unpredictable and unconventional look. Their clothing is a mix of rogue practicality and arcane flair: layered streetwise fantasy garments in deep plum, black, forest green, and worn leather, with asymmetrical cuts, belts, hidden pouches, fingerless gloves, and jewelry or charms collected from unknown places. A dark scarf or mantle frames the face, adding shape and mystery, while a few talismans and forbidden trinkets hang from their outfit, glowing faintly in the dark. One hand holds a small enchanted coin, crystal shard, or folded message illuminated by subtle magical light, while the other disappears into a coat pocket, relaxed but guarded. The alley behind them is rich with atmosphere: hanging lanterns, blurred market signs, drifting mist, and faint runes painted onto brick walls, all softened into bokeh for a portrait-first composition. Lighting is moody and cinematic, with warm lantern light on one side of the face and cool arcane reflections on the other, emphasizing duality and intrigue. High-detail textures, layered costume design, mischievous charm, fantasy noir mood, manga-inspired realism, 85mm lens, shallow depth of field, dramatic portrait lighting, ultra-detailed character presence.

Elion Veyr

Protagonist

Elion Veyr was raised within the rigid halls of the Arcanum Institute, where magic is treated as both science and hierarchy. Gifted but overlooked, he’s spent his life trying to prove he belongs among the elite mages who see him as too unconventional. His curiosity often leads him into forbidden territory—culminating in the summoning that changes everything. Despite his intelligence, Elion is not naturally dominant; he struggles with control, authority, and the moral weight of magic itself. When faced with the truth of what summoning does to living beings, he chooses compassion over power—breaking the bond that would have made him stronger. Now hunted and cast out, Elion must redefine what it means to be a mage—not as someone who commands, but as someone who understands. His growing connection with the nekko girl challenges everything he was taught, forcing him to confront both the world… and himself.

Captain Seris Vale

Antagonist

A dramatic three-quarter close-up portrait of Captain Seris Vale, an elite Arcanum field hunter tasked with tracking rogue summoners and escaped familiars, standing in a windswept stone corridor high above a moonlit city. She appears around 30 years old, athletic, disciplined, and formidable, with sharp cheekbones, amber or steel-gray eyes, and dark hair pulled back into a practical but elegant style, with a few loose strands moving in the wind. Her expression is coldly focused, but not cruel—this is someone who believes in order, even when it costs her. She wears a sleek combat-mage uniform blending military precision with arcane design: fitted black and deep indigo armor-cloth layers, silver rune-inlaid pauldrons, reinforced gloves, a high collar, and a long split coat that suggests motion and authority. One hand rests near the hilt of a rune-etched short blade or arcane sidearm, while the other holds a glowing restraint sigil hovering above her palm, designed for capture magic rather than raw destruction. Behind her, faint geometric magic circles and distant tower lights blur into the background, giving the portrait a sense of height, duty, and relentless pursuit. The lighting is cinematic and severe, with cold blue moonlight shaping one side of her face and a faint gold edge light catching the metallic details of her uniform. Fine detail in fabric seams, etched metal, and magical glyphs, intense but elegant composition, fantasy realism with manga influence, 85mm portrait lens, shallow depth of field, high contrast, emotionally restrained warrior aesthetic.

Mira Fen — Nyra’s Lost Echo

Minor

Mira Fen — Nyra’s Lost Echo A haunting three-quarter close-up portrait of Mira Fen, the young woman Nyra may once have been before transformation, presented as a memory-fragment character with a soft, ethereal atmosphere. She appears around 20 years old, gentle and luminous, with expressive eyes, soft features, and long chestnut or warm brown hair touched by moonlight. Her expression carries tenderness mixed with unspoken sadness, as if she exists half in remembrance and half in grief. She wears elegant but simple ceremonial garments from an older era—layered white and muted silver fabrics, delicate embroidery, and a soft sash or mantle that suggests grace without extravagance. Her pose is calm and slightly turned, one hand near her chest as if startled by distant recognition. The background is dreamlike and blurred: a moonlit shrine courtyard, broken lanterns, faint torii-like silhouettes, drifting petals, and fragments of glowing memory dissolving at the edges of the frame. Small translucent shards of arcane light float around her, implying that she is not fully present, but remembered through Nyra’s fractured identity. The lighting is gentle and surreal, silver-blue moonlight softened by pale mist and subtle bloom, creating a sense of melancholy, beauty, and unrecoverable past. Fine details in hair, lashes, fabric folds, and soft skin rendering, ethereal fantasy realism, memory-like atmosphere, shallow depth of field, 85mm portrait lens, luminous emotional portrait with manga-inspired delicacy.

Master Oren Thale

Supporting

A moody three-quarter close-up portrait of Master Oren Thale, an aging scholar of forbidden summoning theory who knows more about Nyra’s origin than he should, seated in a cluttered archive chamber filled with ancient scrolls, chained grimoires, candlelight, and dust-heavy air. He appears in his 60s, thin and slightly stooped but mentally razor-sharp, with weathered skin, observant pale eyes, and long gray hair tied loosely behind his neck. His face carries the exhaustion of a man who has spent too many years staring into truths better left buried. He wears layered scholar’s robes in faded brown, ash-gray, and deep wine tones, with old embroidered symbols along the sleeves and collar, ink stains on the cuffs, and a heavy mantle draped unevenly over narrow shoulders. Thin spectacles rest low on his nose or hang from a chain, and one hand holds open an old manuscript filled with binding diagrams and erased names, while the other hovers over a dimly glowing relic or broken sigil fragment. The setting is intimate and ominous, filled with shelves vanishing into shadow, candle flames flickering low, and faint magical script glowing across parchment edges. The lighting is warm but fragile—gold candlelight mixed with eerie blue reflections from arcane relics—creating a portrait that feels scholarly, secretive, and morally compromised. Ultra-detailed wrinkles, paper textures, worn fabric, magical dust motes, cinematic realism, shallow depth of field, 85mm lens portrait, restrained color palette, mysterious elder scholar atmosphere.

Veyn Askar

Antagonist

Veyn Ashkar — Rogue Beastbinder A fierce three-quarter close-up portrait of Veyn Ashkar, a rival summoner and black-market beastbinder who sees Nyra as a prize to be captured, standing in the chaotic edge of a hidden underground arena lit by fire bowls and unstable magic. He appears around 28 years old, handsome in a dangerous way, with a lean, predatory build, sharp eyes, and dark tousled hair falling across his forehead. His expression is arrogant, amused, and slightly feral, the look of someone who enjoys bending powerful creatures to his will. He wears a flashy but battle-worn outfit that mixes rogue glamour with summoner utility: open layered jacket, dark leather straps, rune-branded arm wraps, metallic ornaments, trophy charms, and a partially exposed chest or collarbone area marked with glowing control sigils. One hand is raised, wrapped in red-orange magical chains or beastbinding energy, while the other hooks casually into his belt, showing confidence and recklessness. The background glows with heat, torchlight, and blurred silhouettes of cages, sigils, and watching figures, hinting at a brutal world of illegal magical trade. Lighting is intense and theatrical, with warm firelight across one side of his face and harsh magical highlights across the other, emphasizing volatility and seduction. Detailed textures in leather, metal, glowing markings, and smoke-filled air, fantasy action realism, manga villain charisma, shallow depth of field, 85mm portrait style, vivid contrast, dangerous charm.

High Magister Kael Dravorn

Antagonist

A revered leader within the Arcanum, Kael Dravorn represents the pinnacle of magical order—and its darkest truths. He believes magic exists to impose structure on chaos, and that beings summoned into this world are tools to be perfected and controlled. To him, Elion’s actions are not just reckless—they are dangerous heresy. A commanding three-quarter close-up portrait of High Magister Kael Dravorn, a powerful and feared master of arcane law, standing within the shadowed interior of an ancient magical chamber lined with towering stone pillars and faintly glowing sigils. He appears in his late 40s, striking and severe, with sharp, aristocratic features, pale skin, piercing eyes filled with cold intelligence, and dark hair streaked subtly with silver at the temples. His expression is calm, disciplined, and unreadable, carrying the quiet menace of a man who never raises his voice because he never has to. He wears elaborate high-ranking ceremonial mage robes in deep black, charcoal, and muted crimson, layered with intricate metallic embroidery, engraved runic trims, and structured mantle-like shoulders that emphasize authority and precision. One gloved hand is lifted near his chest, holding a sphere of condensed magical energy glowing with cold blue-white light, while the other rests behind his back in a posture of complete control. Behind him, faint magical chains and circular binding sigils shimmer in the darkness, suggesting forbidden soul-contract magic without overwhelming the portrait. The lighting is dramatic and directional, with cool moonlit highlights on one side of his face and a subtle red-gold ambient glow from arcane symbols on the other, creating an atmosphere of intellect, danger, and control. Fine details in fabric, metal ornamentation, and subtle magical particle effects, cinematic fantasy realism, sharp focus on face and upper body, 85mm portrait lens, shallow depth of field, high contrast, elegant villain aura, ultra-detailed, manga-inspired fantasy realism. Kael has long been involved in secret research pushing the limits of summoning magic, experimenting with ways to create more “stable” and powerful familiars. The nekko girl is not an anomaly to him—she is a lost asset, a breakthrough that escaped containment. Cold, calculating, and unwavering, Kael will stop at nothing to reclaim what was “stolen,” even if it means destroying both Elion and the girl in the process.

Sister Calia Noct

Supporting

Sister Calia Noct — Moon Shrine Keeper A serene three-quarter close-up portrait of Sister Calia Noct, a mysterious shrine keeper who recognizes something sacred and broken in Nyra, standing beneath hanging prayer ribbons and crescent lanterns at an old moon shrine hidden deep in the mountains. She appears in her late 20s or early 30s, elegant and composed, with long black or midnight-blue hair, calm silver-gray eyes, and refined features marked by spiritual discipline and quiet compassion. Her expression is peaceful but perceptive, as though she sees truths others miss. She wears flowing shrine robes reimagined through a fantasy lens: layered white, pale blue, and silver garments with celestial embroidery, delicate belts, hanging charms, and softly structured sleeves that move with the wind. In her hands she holds a ceremonial staff, prayer seal, or crescent-shaped relic that glows faintly with silver light. The setting is tranquil and sacred, with blurred stone lanterns, wind-tossed paper charms, moonflowers, and ancient shrine architecture softened in the background. The lighting is delicate and reverent, mostly silver moonlight with subtle cool bloom and soft shadows, creating a portrait full of grace, mystery, and spiritual authority. Ultra-detailed fabric flow, luminous skin tones, soft hair movement, atmospheric magical particles, fantasy realism with anime influence, 85mm portrait lens, shallow depth of field, calm sacred ambiance.

Nyra

Protagonist

Cat/Nekko girl, beautiful and athletic. Summoned under a full moon, she arrives not as a servant—but as something broken free from the system itself. Fiercely independent and instinct-driven, she rejects commands outright, her body reacting with unnatural resistance to magical control. Her feline traits—heightened senses, speed, reflex—make her a formidable fighter, but it’s her will that truly sets her apart. Fragments of memory haunt her—visions of a past life, of being human… or something close to it. She doesn’t fully understand what she is, only that she was changed—and used. Her distrust of mages runs deep, especially toward Elion at first, but his decision to free her plants the first seed of trust. Over time, her sharp edges soften—not into weakness, but into something more human. She chooses to stay, not because she must… but because she wants to. Her journey is one of identity, autonomy, and rediscovering what it means to belong.

PAGE 1

Panel 1:The Moon Shrine stands silent and ancient on a mountain plateau, its crescent-shaped architecture silhouetted against a star-filled night sky. Stone lanterns hang from eaves, and prayer ribbons flutter in cold wind. The shrine appears dormant, almost forgotten—until a faint silver glow begins to pulse from cracks in the floor.

Panel 2:Nyra stands alone in the shrine's central courtyard, her feline eyes reflecting the moonlight. Her body tenses, muscles rippling beneath her skin. Her ears flatten against her head as an invisible force radiates outward from beneath the ground. The stone beneath her feet trembles visibly.

Panel 3:The moon sigils carved into the shrine's walls ignite simultaneously—a cascade of silver-white light spreading like living fire across stone surfaces. Each sigil glows brighter, interconnecting with others in an intricate web of ancient magic. The light reaches the floor, where a massive circular seal begins to fracture and crack, stones shifting and grinding against each other.

Panel 4:Elion Veyr stands with his hands raised, eyes wide with awe and horror as he watches the sigils ignite. His mage robes billow around him from the magical disturbance. Sister Calia Noct stands motionless beside him, her expression shifting from serene composure to grave recognition. Her hand grips her ceremonial staff, knuckles white with tension.

“Elion Veyr: The shrine... it's responding to her presence. Sister Calia Noct: This seal was meant to remain closed. Forever.”

Panel 5:Outside the shrine perimeter, Captain Seris Vale grips her restraint sigil, its glow flickering as the ground trembles. Lira Solenne steadies herself against the tremor, her arcane focus crackling with reactive magic. Behind them, Veyn Askar watches with calculating intensity, his hand already beginning to move toward the binding chains coiled at his side.

“Captain Seris Vale: Stand ready. Something is happening inside. Lira Solenne: The magical signature... it's ancient. And massive.”

Panel 6:From a shadowed position at the shrine's edge, Rook leans forward, their dark eyes reflecting the silver light. One hand trails along the stone wall as if reading its history through touch. Their expression is unreadable—neither surprised nor alarmed, but clearly intrigued by the unfolding events. A faint knowing smile plays at the corners of their mouth.

PAGE 2

Panel 1:The sealed chamber door beneath the shrine floor ruptures completely. Massive stone slabs crack and shift, revealing a descending staircase shrouded in pale, otherworldly luminescence. The light emanates from the depths below, casting long shadows upward. Ancient dust and stone particles rise in the air like a living mist.

Panel 2:Nyra approaches the opening, her body language taut and predatory. Her clawed hand reaches toward the edge of the staircase. Her feline senses are heightened—ears forward, pupils dilated, nostrils flared. She can smell something ancient and wrong drifting up from below.

“Nyra: There's something down there. Something old.”

Panel 3:Elion Veyr steps beside Nyra, his expression a mixture of scholarly fascination and deep unease. His hand glows faintly with protective magic. Sister Calia Noct moves to the opposite side of the opening, her staff held firmly. All three stand poised at the threshold of the descending staircase.

“Elion Veyr: We have to go down. We have to know what this is. Sister Calia Noct: What we find below will change everything we understand.”

Panel 4:Above ground, the tremors have stopped, but the unease remains. Captain Seris Vale and Lira Solenne exchange a tense glance. Veyn Askar's hand hovers near his binding chains, but he does not move—calculating, waiting. The shrine entrance glows with otherworldly light, creating an eerie silence.

“Captain Seris Vale: No one moves until we understand what's happening. Veyn Askar: How long do you expect me to wait, Captain?”

Panel 5:Rook moves silently closer to the shrine entrance, their footsteps making no sound. They pause at a stone marker or ancient inscription carved into the shrine's outer wall, their eyes scanning the symbols with obvious recognition. Their hand moves to a small enchanted trinket hanging from their belt, glowing faintly in response.

Panel 6:Inside the chamber, Elion, Nyra, and Sister Calia begin their descent. The staircase is lined with faded murals depicting ancient ceremonies—figures in robes performing rites of healing and spiritual passage. The walls glow softly with residual magic. The air grows noticeably colder with each step downward.

PAGE 3

Panel 1:The staircase descends deeper. The murals on the walls shift from scenes of healing to newer carvings showing ritual circles, binding sigils, and geometric patterns of containment. The contrast is stark and disturbing—sacred art giving way to something clinical and dark. Nyra's hand traces the wall as she passes, her claws catching on carved lines.

Panel 2:Sister Calia Noct stops mid-step, her body rigid. Her eyes trace the binding sigils with dawning recognition and horror. Her hand grips her staff so tightly it trembles. Elion notices her reaction and moves closer, concerned.

“Sister Calia Noct: These sigils... I recognize the hand that carved them. Elion Veyr: What do you mean?”

Panel 3:Nyra reaches the bottom of the staircase first, her feline instincts heightened. She pauses at the threshold, her body tense and ready. Behind her, Elion and Sister Calia emerge into a vast underground chamber. The space is enormous—the ceiling lost in shadow above. At the chamber's center stands a stone altar surrounded by concentric circles of binding sigils, some faded with age, others still glowing faintly with residual magic.

Panel 4:The walls of the chamber are lined with alcoves, each containing a crystalline vessel. The vessels are etched with names and dates. Dust covers many of them, but some still glow faintly with trapped arcane energy. The scale of the chamber reveals the horrifying truth—this was not a single experiment, but a systematic, methodical program.

Panel 5:Nyra approaches the altar slowly, her movements cautious and predatory. Elion moves to follow, but Sister Calia places a hand on his arm, holding him back. Her expression is grave and afraid. Nyra's hand hovers over the stone surface of the altar, trembling slightly despite her outward calm.

“Sister Calia Noct: If she touches it, she may experience what was done here. Elion Veyr: We need to know what happened.”

Panel 6:Nyra's clawed hand makes contact with the altar's stone surface. The moment of contact is explosive—the sigils surrounding the altar flare with brilliant white light. Nyra's body convulses, her mouth opening in a silent scream. Arcane energy crackles around her like living lightning. Elion and Sister Calia are thrown backward by the magical surge.

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