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DAMSELS AND DRAGONS: FOUR DAMSELS & ONE KINGDOM GRAPHIC NOVEL

Damsels and Dragons: Four Damsels & One Kingdom Graphic Novel

The first mug shattered, not by accident, but because Lysa Redstone wanted it to—her hand 4clenching a little too hard, a little too deliberately. The sound of the breaking pottery cut through the tavern’s dull noise, and ale soaked into the warped wooden floorboards, pulling every pair of eyes in the room toward the red-haired woman at the bar. She didn’t flinch; she didn’t apologize. Instead, she wiped her mouth with the back of her hand, leaving a bold streak of ale and blood across one cheek. “Another,” she said, voice a little drunk. The barkeep hesitated, maybe weighing his options, then decided he valued his teeth more than his pride, and slid her a fresh tankard with a wary glance. Lysa caught it without glancing up, her focus locked on the half-burned map beneath her other hand. The parchment was old, its edges curled and singed, the ink smudged in places, but the lines were still clear enough: a mountain split in two, a forest drawn in rough, uncertain lines, a tiny mark almost invisible except for the pressure of her gaze. A cavern. A fortune. And, if the stories were true, it would be a death sentence. Lysa drank deeply and slammed the mug down again, the sound sharp in the hush. “One more time,” she muttered, tracing the route with her scarred finger. “In, down, and out. Easy.” Someone laughed behind her, the sound sharp and amused, cutting through the tension like a knife. “People don’t die trying easy things,” the voice said. Lysa finished her drink before turning. She found the speaker perched on the edge of a battered table—a woman with sharp features and keen, dark eyes, her presence too clean and too alert for a tavern like this. “Good,” Lysa said. “I’m not looking for easy.” She nodded at the empty seat across from her, inviting without really inviting. Sylvie paused, then crossed the crowded room quietly, moving with a grace that drew less attention than it should have. She sat, but didn’t touch the map. “Name,” Sylvie said, her voice low. “Lysa.” “That’s not a full name.” “It’s enough.” Sylvie smiled, just a little. “It’ll do. What’s the job?” Lysa tapped the map. “Hundred miles east. Through Blackroot Forest, over the Spine. Cavern at the end. There’s a gem inside, big enough to buy a kingdom twice.” “Or get buried under one.” “That too.” Sylvie leaned in, elbows on the table. “And you think you can go where others have tried and died?” “I think,” Lysa said, pouring herself another drink, “the ones who died didn’t bring the right people.” She looked around the tavern, her eyes scanning the faces. “I need a bard—someone who can talk us out of trouble before we have to fight. And hope—someone who knows the woods better than the woods know themselves.” “And me,” Sylvie said. Lysa grinned. “You’re already here, aren’t you?” Sylvie laughed quietly, a sound that felt like it belonged in a darker place. “Fair point.” Across the room, the door opened, letting in a gust of cold mountain air and a figure in travel-worn green. Silver hair caught the firelight, and Lysa’s eyes lit up, something bright and expectant flickering there. “Well,” she said, raising her mug, “looks like the night’s getting better.” Outside, the wind howled down from the peaks, carrying with it the promise of something hidden and dangerous. Lysa drank to that, her eyes never leaving the map—even as the world outside seemed to lean in, listening for what would happen next.

GeneralDigital ArtEnglish8 pages
▸ CAST

CHARACTERS

Sylvie

supporting

Sylvie is a lean woman with sharp, angular facial features and keen, dark eyes that are observant and often hold a knowing, amused expression. Her dark hair is styled practically, perhaps in a short, neat cut or pulled back. She has a fair to medium skin tone. Her movements are fluid and graceful, projecting an air of quiet competence and alertness. She wears well-maintained, practical traveler's clothing, such as dark fitted trousers, a durable tunic, and a sturdy, dark-colored cloak, indicating she is prepared for the road and has some means. Her attire is functional and understated.

Lysa

protagonist

Strong female leader, fighter, beautiful red head

Hope

protagonist

THe beautiful blond Elf that that is thin and fast

Muriel

protagonist

Darker skinned lady with curly hair, beautiful bard that plays a lute

Sophie

protagonist

This white lady that is fast as hell, thin athletic, theif, wears black leather

PAGE 1

Panel 1:A cramped food hall interior at night, lit by a dying hearth. Wooden beams cross the ceiling; stained tables scatter the floor. Lysa Redstone stands at the table, red hair loose around her shoulders, jaw clenched. Her hand is wrapped around a clay mug, knuckles white. The mug is mid-shatter—cracks spider-webbing across its surface, pieces falling. Her drink sprays outward in a wide arc, catching the firelight. Her scarred fingers are visible, tendons taut. The patron behind the counter flinches backward, eyes wide. A dozen other patrons freeze mid-conversation, heads turning toward the sound.

Narrator:The first mug shattered, not by accident, but because Lysa Redstone wanted it to.

Panel 2:Close-up of Lysa's face in profile. She wipes her mouth with the back of her hand. Her red hair falls across one eye. She does not flinch at the broken mug. Her expression is hard, unapologetic—a woman accustomed to consequence. The camera catches the scar tissue along her jawline and neck. Behind her, out of focus, the patron reaches for another mug with obvious reluctance.

Lysa: Another.

Panel 3:A wider shot of the eating establishment. The patron, middle-aged and wary, slides a fresh mug across the wooden counter toward Lysa. His movements are careful, calculated—a man weighing his options and choosing to keep his teeth. Lysa catches the mug one-handed without looking up, her scarred fingers closing around it with practiced ease. Beneath her other hand lies a half-burned parchment map, its edges curled and singed, ink smudged but lines still visible: a mountain split in two, forest lines rough and uncertain, a tiny mark barely visible to the eye.

Panel 4:Extreme close-up of the map itself. The parchment is ancient, its surface worn and water-stained. The ink lines are faded in places but unmistakable: a mountain split down the center like a cracked skull, forest drawn in rough, almost childish lines, and a single small mark—a circle with a dot in the center—near the mountain's base. This is the cavern. Lysa's scarred finger traces the route: a line eastward through the forest, over the jagged mountain range labeled 'The Spine.' Her fingernail is broken, stained with old blood.

Narrator:A cavern. A fortune. And, if the stories were true, it would be a death sentence.

Panel 5:Back to a medium shot of Lysa at the bar. She drinks deeply from the fresh mug, her head tilted back, throat working. The mug comes down hard against the wooden bar with a loud SLAM. Her eyes are slightly glazed but sharp—the eyes of a woman who has made a decision and will not be swayed. Around her, the food hall has not returned to normal conversation; patrons still watch, curious or wary.

Lysa: One more time. In, down, and out. Easy.

Narrator:She muttered to herself, tracing the route with her scarred finger.

Panel 6:A woman's silhouette appears in the background, perched casually on the edge of a battered wooden table. She is lean, sharp-featured, with keen dark eyes that miss nothing. Her presence is too clean, too alert for a food hall like this--- She smiles, the expression knowing and amused. Her clothing is well-maintained, practical, the garb of a traveler who has coin. She speaks toward Lysa, her voice cutting through the food hall noise like a lute.

Sylvie: People don't die trying easy things.

PAGE 2

Panel 1:Lysa finishes her drink in one long pull, then turns slowly on her stool to face Sylvie. Her scarred face catches the firelight fully now. Her red hair falls across her shoulders. She looks Sylvie up and down with an appraising gaze, taking in the woman's sharp features, dark eyes, and the unmistakable air of competence. There is a moment of silence between them—two predators recognizing each other. Lysa's lips curl into a slow smile.

Lysa: Good. I'm not looking for easy.

Panel 2:Lysa nods toward the empty seat across from her at her small table. The gesture is casual but weighted with meaning—an invitation that is not quite an invitation, a command wrapped in courtesy. Sylvie pauses for a moment, then rises from her perch with fluid grace. She moves across the crowded tavern floor quietly, her footfalls barely audible, drawing less attention than a woman of her presence should. Patrons unconsciously lean away from her path. She reaches Lysa's table and sits, but her hands remain on the table, not touching the map.

Panel 3:A close-up of Sylvie and Lysa at the small table. The map lies between them, half-visible. Sylvie leans forward slightly, elbows on the table, her dark eyes fixed on Lysa's face. Her voice is low, controlled, the voice of someone used to being heard without raising volume. Lysa meets her gaze without flinching.

Sylvie: Name. That's not a full name. Lysa: Lysa. It's enough.

Panel 4:Sylvie's face in close-up. A small smile plays at the corner of her mouth—the smile of someone who respects a kindred spirit. Her dark eyes are amused. She is leaning back slightly now, more relaxed, having made a decision about Lysa.

Sylvie: It'll do. What's the job?

Panel 5:Lysa's hand moves across the table, her scarred finger coming to rest on the map. She taps the mark—the cavern—deliberately. Her eyes are intense, focused, blazing with the kind of hunger that comes from years of searching. She leans forward, and her voice drops lower, so only Sylvie can hear.

Lysa: Hundred miles east. Through Blackroot Forest, over the Spine. Cavern at the end. Gem inside. Big enough to buy a kingdom twice.

Panel 6:Sylvie leans back, her expression unreadable. Her dark eyes scan the map briefly, then return to Lysa's face. There is a moment of calculation in her gaze—weighing risk against reward, assessing whether this woman is mad or brilliant. Behind them, the tavern continues its low hum of conversation, but this table is an island unto itself.

Sylvie: Or get buried under one. Lysa: That too.

PAGE 3

Panel 1:Sylvie leans in further, elbows on the table, her dark eyes locked on Lysa's. Her voice is quiet, almost conversational, but the question carries weight. Behind her, the tavern is a blur of movement and shadow.

Sylvie: And you think you can go where others have tried and died?

Panel 2:Lysa pours herself another drink from a fresh bottle. The ale is amber in the firelight. Her scarred hand is steady as she pours, no tremor, no hesitation. She sets the bottle down and looks directly at Sylvie, her red hair catching the light like flame. Her voice is calm, certain.

Lysa: The ones who died didn't bring the right people.

Panel 3:Lysa's eyes scan the tavern, moving from face to face, assessing each patron with a fighter's eye. The camera pulls back to show the crowded tavern interior—rough men and women, merchants, travelers, mercenaries, and desperate souls. Lysa's gaze is calculating, searching for specific qualities: intelligence, skill, hunger. She speaks quietly to Sylvie but loud enough for the reader to hear.

Lysa: I need a bard—someone who can talk us out of trouble. And hope—someone who knows the woods better than the woods know themselves.

Narrator:Her eyes swept the tavern, searching for the pieces of her plan.

Panel 4:A close-up of Lysa's face as she looks back at Sylvie. Her red hair frames her scarred features. Her eyes are bright, alive with purpose. Sylvie is visible in the background, watching Lysa with renewed interest.

Panel 5:Sylvie speaks, her voice cutting through the moment with dry humor. Her expression is calm, almost amused. Behind her, Lysa's lips curve into a grin.

Sylvie: And me.

Panel 6:Lysa grins, a full expression of fierce joy. Her scarred face is transformed by the smile. She raises her tankard in a small toast, her eyes meeting Sylvie's with absolute certainty. Behind them, the tavern continues its evening rhythm.

Lysa: You're already here, aren't you?

Narrator:She said it like a question, but it was really a statement of fact.

PAGE 4

Panel 1:A close-up of Sylvie's face. She laughs quietly, a sound that is genuine but carries an edge—the laugh of someone who has survived by being dangerous. Her dark eyes are alight with something that might be respect, might be recognition of a kindred spirit.

Sylvie: Fair point.

Narrator:Sylvie's laugh was a sound that belonged in darker places.

Panel 2:A medium shot of both women at the table, the map visible between them. The tavern continues around them, but they are isolated in their focus on each other and the parchment. Lysa is visible on the left, Sylvie on the right, both leaning forward slightly. The moment is one of understanding and alliance.

Narrator:Two dangerous women, finding common cause.

Panel 3:The tavern door suddenly swings open. Cold mountain air rushes inward, carrying with it the scent of pine and snow. A gust of wind sweeps through the tavern, causing the firelight to flicker and dance. A figure stands silhouetted in the doorway—tall, lean, wearing travel-worn green clothing. Silver hair catches the firelight from inside the tavern, glowing like moonlight. The figure's face is not yet visible, but the silhouette is unmistakably a woman.

Narrator:Outside, the wind howled down from the peaks, carrying with it the promise of something hidden and dangerous.

Panel 4:Lysa's head snaps up. Her scarred face is suddenly alight with recognition and something more—hope, anticipation, joy. Her red hair falls across her shoulders. Her eyes are wide, blazing. She has found what she was looking for. Behind her, Sylvie's expression shifts, reading Lysa's reaction.

Panel 5:Lysa raises her tankard high, the amber ale catching the firelight. Her voice rings out across the tavern—not loud, but carrying absolute certainty and anticipation. Behind her, the figure in green has fully entered the tavern, silver hair now clearly visible in the warm light. The other patrons are beginning to notice the energy shift in the room.

Lysa: Well, looks like the night's getting better.

Panel 6:A wide shot of the entire tavern. Lysa sits at her table with Sylvie, her tankard raised. The figure in green with silver hair stands near the entrance, having just fully entered. The map lies on the table before them. The tavern is alive with firelight and shadow, the atmosphere charged with the promise of adventure. Through the open door, the night sky is visible—dark and full of stars. The wind continues to howl outside, carrying with it the unknown dangers that await.

Narrator:Even as the world outside seemed to lean in, listening for what would happen next.

PAGE 5

Panel 1:A close-up of the figure in green as she moves further into the tavern. Her silver hair flows past her shoulders, catching the firelight. Her face comes into full view now—beautiful, sharp-featured, with the kind of angular beauty that comes from a life spent in wild places. Her eyes are bright, alert, scanning the tavern with the awareness of someone who has survived by being observant. She moves with the fluid grace of a predator, each step economical and purposeful. This is Hope—the elf with silver hair and the speed of wind.

Panel 2:Lysa's eyes track Hope as she moves through the tavern. Sylvie watches Lysa's reaction, her dark eyes taking in every detail. The moment is one of recognition and anticipation. Lysa's hand unconsciously moves to the map, her fingers brushing its edges.

Panel 3:Hope reaches Lysa's table. She looks down at the two women, her bright eyes moving from Lysa's scarred face to Sylvie's sharp features, then to the map on the table. Her expression is unreadable, but her hand instinctively moves toward the chair at the table—a gesture that suggests she knows what is about to be proposed.

Panel 4:Lysa looks up at Hope, and her scarred face breaks into that same fierce grin we saw before. She gestures to the empty chair at their table—the third seat, which has been waiting. Behind them, the tavern has grown quiet, patrons sensing that something significant is happening.

Lysa: Welcome. We've been waiting for you.

Panel 5:Hope pulls out the chair and sits, her silver hair falling across her shoulders. She looks at the map with the knowledge of someone who has traveled these wild places. Her thin, athletic frame settles into the seat with the ease of someone used to being in motion. Her bright eyes move from the map to Lysa's face, asking a question without words.

Panel 6:A three-shot of the table from above, showing Lysa, Sylvie, and Hope seated around the map. The parchment is fully visible now, its singed edges and faded lines clear in the firelight. Three dangerous, beautiful women—red hair, dark eyes, and silver hair—united by the promise of adventure and danger. The tavern around them has resumed its quiet murmur, but this table is the heart of something larger.

Narrator:Three pieces. Two more to find. The hunt was beginning.

PAGE 6

Panel 1:A close-up of Lysa's scarred hand pointing to specific locations on the map—the forest, the mountain pass, the cavern mark. Her voice is quiet but carries absolute authority. Beside her, Hope and Sylvie lean in, studying the route. The map is worn and ancient, but the path is clear.

Lysa: Blackroot Forest is treacherous. We'll need someone who knows it. Someone who can move through shadow and silence.

Panel 2:Hope's bright eyes scan the tavern, much as Lysa did earlier. She is reading the room with the skill of someone who has survived by understanding people and places. Her thin, athletic frame is tense—the tension of a hunter recognizing other hunters.

Hope: I know the forest. Walked it since I was young.

Panel 3:Sylvie leans back in her chair, her dark eyes moving between Lysa and Hope. A small smile plays at her lips. She is beginning to see the shape of the team Lysa is assembling—each piece fitting with precision.

Sylvie: That leaves the bard.

Panel 4:Lysa's scarred face turns toward the tavern interior, her red hair catching the firelight. Her eyes are searching again, but with more focus now. She is looking for a specific type of person—someone with the gift of words, the ability to charm and persuade, the presence that can calm a room or rally a crowd. Behind her, a figure is beginning to move through the tavern—a woman with dark, curly hair and the kind of presence that draws attention despite her efforts to remain unnoticed. She carries a lute case on her back.

Narrator:One more piece. One more voice to complete the harmony.

Panel 5:A close-up of the woman with dark, curly hair and darker skin. She is beautiful in a way that commands attention—her features are sharp and expressive, her eyes intelligent and knowing. She is setting down a lute case carefully on a nearby table, the gesture practiced and reverent. Her clothing is well-worn but maintained with care. This is Muriel—the bard. She has been playing in this tavern for weeks, and her voice has the power to move crowds.

Panel 6:Lysa rises from her seat, her scarred frame tall and commanding. Beside her, Sylvie and Hope also begin to rise, understanding the moment. Lysa's eyes are locked on Muriel, and her scarred face breaks into that fierce, certain grin. The tavern seems to hold its breath. This is the moment when the legend begins—when four dangerous women come together for a quest that will either make them immortal or bury them in the mountains.

Lysa: And there's our bard.

Narrator:The final piece had arrived. The team was complete.

PAGE 7

Panel 1:Muriel turns, her dark eyes meeting Lysa's scarred gaze across the tavern. She is not surprised—there is something in her expression that suggests she has been expecting this moment. Her hand rests on her lute case with the familiarity of a warrior with a weapon. The tavern around them seems to fade into irrelevance.

Panel 2:Muriel moves through the tavern with confidence, her dark curly hair bouncing slightly with each step. She is not moving quickly, but with purpose—the walk of someone who knows exactly where she is going. She carries her lute case as she approaches the table where Lysa, Sylvie, and Hope wait. Other patrons move out of her way, unconsciously recognizing her importance in this moment.

Panel 3:Muriel reaches the table and sets her lute case down carefully beside the map. She looks at the three women—Lysa with her scarred face and red hair, Sylvie with her sharp features and dark eyes, Hope with her silver hair and bright gaze. Her expression is assessing, but not doubtful. She pulls out the final empty chair and sits.

Muriel: I've been waiting for someone crazy enough to try this.

Panel 4:A four-shot of the table, showing all four women gathered around the map. Lysa sits at the head, her scarred face alight with fierce joy. Sylvie is to her left, dark eyes glinting with satisfaction. Hope sits opposite Lysa, her silver hair catching the firelight. Muriel is beside Hope, her dark curly hair framing her intelligent face. The map lies at the center of the table, the route clear and terrible. The tavern has gone quiet—even the background patrons sense the significance of this moment.

Lysa: Then let's talk about how we don't die.

Narrator:Four damsels and one kingdom. The legend was beginning.

Panel 5:A close-up of the map, showing the route from the tavern eastward through Blackroot Forest, over the Spine mountains, to the cavern mark. The parchment is worn and ancient, but the path is unmistakable. Around it, four pairs of hands—scarred, sharp-nailed, elegant, and strong—come to rest on the map, claiming it, owning it, committing to the journey.

Narrator:The gem waited in darkness. Death waited in the mountains. But four women had decided that neither would stop them.

Panel 6:A wide shot of the tavern at night. The four women are seated at their table, the map between them, heads bent in conversation. The firelight casts long shadows across the wooden floor and walls. Outside, through the open tavern door, the night sky is visible—dark and full of stars, with the silhouettes of distant mountains against the starlight. The wind continues to howl outside, carrying with it the promise of adventure, danger, and legend. Inside, four dangerous women are planning the quest that will either make them immortal or bury them in the mountains.

Narrator:The night held its breath. Outside, the mountains waited. And in a small tavern in the shadow of the peaks, four damsels began to plot their journey into legend.

PAGE 8

Panel 1:A close-up of Lysa's scarred hand on the map, her finger tracing the route one final time. Her red hair falls across her face as she leans in, studying the path with absolute focus. Her voice is quiet, speaking to the women around her, but also to herself, affirming the commitment.

Lysa: We leave at dawn. We travel light. We trust each other.

Panel 2:Hope nods, her silver hair catching the firelight. Her bright eyes are alight with the anticipation of movement, of running through forests, of the freedom that comes with the wild. She is already imagining the journey, the mountains, the dangers that await.

Hope: I can get us through the forest. Trust my feet.

Panel 3:Sylvie leans back in her chair, her dark eyes moving from face to face around the table. Her expression is calm, assured. She is already thinking several moves ahead, planning contingencies, anticipating dangers. Her voice is low and controlled.

Sylvie: And if we encounter resistance, I'll handle it.

Panel 4:Muriel's fingers rest on her lute case, her dark curly hair falling across her face as she looks down at the map. When she speaks, her voice carries the musicality of a bard—each word is chosen with care, each syllable weighted with meaning. She is already composing the song of this journey in her mind.

Muriel: And I'll make sure the world remembers what we do.

Narrator:She said it like a promise, like a prayer.

Panel 5:A wide shot of the table from above, showing all four women gathered around the map one final time. Their hands meet at the center of the parchment, overlapping—scarred, elegant, strong, and purposeful. The firelight casts warm light across the table and the women's faces. The tavern around them is quiet, respectful of the moment. Outside, the night sky is visible through the windows and the open door—dark, full of stars, and full of promise.

Lysa: Then we're agreed. We're doing this.

Narrator:Four damsels. One kingdom. One quest that would either make them legends or bury them in the mountains.

Panel 6:A final wide shot of the tavern interior at night. The four women are still seated at their table, the map between them, but now the camera pulls back to show the entire scene—the roaring fireplace, the wooden beams, the other patrons who have stopped to watch this moment. Outside the tavern, through the open door, the night is visible—mountains silhouetted against the starlit sky, the wind carrying the scent of pine and adventure. The tavern itself seems to lean inward, listening to the promise of what is about to unfold. This is the moment before the legend—the breath before the plunge into darkness and danger.

Narrator:The wind howled outside, carrying with it the promise of something hidden and dangerous. But inside the tavern, four women raised their mugs in a final toast to the quest ahead—to fortune, to danger, to legend.

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