Mini Mystery
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A bored detective receives a cryptic clue that leads him on a winding chase involving a grumpy fisherman, only to discover the real "culprit" is a playful cat cafe owner orchestrating a game.
CHARACTERS
Mittens
supporting
Agnes
supporting
Detective Miles
supporting
PAGE 1
Panel 1:Detective Miles sits at his messy office desk, looking bored and tapping a pencil.
Panel 2:A mysterious, unmarked brown envelope lies on Miles' desk next to a coffee mug.
Panel 3:Miles holds up a crudely drawn map showing a park fountain and a tiny, handwritten 'X'.
“A riddle, huh?”
PAGE 2
Panel 1:Miles stands by a cartoonishly ornate park fountain, scanning the area intently.
Panel 2:Miles pulls a small, fish-shaped wooden charm from under a loose stone near the fountain.
Panel 3:Miles examines the charm, which has a tiny, almost invisible number '7' carved into it.
“A fish... and number seven.”
PAGE 3
Panel 1:Miles confronts a scowling, burly fisherman on a dock, pointing at his fishing boat named 'The Lucky Seven'.
“You know about this fish?”
Panel 2:The fisherman gestures dismissively towards a nearby building with a cat silhouette sign.
“Nah, that's Agnes's work.”
Panel 3:Miles enters a cozy cat cafe, seeing the sweet-looking owner, Agnes, and a playful cat with a small bell collar.
“Agnes... and a cat?”
PAGE 4
Panel 1:Miles kneels, gently petting the cat, revealing a tiny, blinking GPS tracker hidden inside its bell collar.
“A tracker? On Mittens?”
Panel 2:Agnes, the cat cafe owner, looks sheepish and holds her hands up, smiling mischievously.
“Busted, I guess!”
Panel 3:Miles laughs good-naturedly as Agnes holds out a bag of cat treats, Mittens purring contentedly.
“Just for fun, huh?”




