Mini Mystery
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A detective follows a cryptic clue of a unique chess piece, encountering a red herring at a chess club before uncovering the real culprit and their secret at a pawn shop.
CHARACTERS
Miles Corbin
supporting
Mr. Silas
supporting
PAGE 1
Panel 1:Detective Miles Corbin sits at his cluttered desk, looking at an anonymous, plain brown envelope.
“Another one.”
Panel 2:Close-up on a detailed drawing of a highly stylized, unique chess knight piece, a single sheet of paper.
Panel 3:Miles, now standing, points at the drawing with a thoughtful, determined expression on his face.
“This isn't random.”
PAGE 2
Panel 4:Miles Corbin enters a dimly lit, old-fashioned chess club, looking around at scattered players.
“Old Man's Game.”
Panel 5:Mr. Silas, an eccentric old man with spectacles, nervously polishes a *different*, but also unique, chess queen piece behind a counter.
“Can I help you, Detective?”
Panel 6:Miles holds up the drawing of the knight, showing it to Mr. Silas, who quickly looks away.
“Seen this piece?”
PAGE 3
Panel 7:Mr. Silas gestures dismissively, trying to divert Miles's attention to his own extensive chess piece collection.
“Mine are superior.”
Panel 8:Miles, looking skeptical, subtly examines the drawing again, a small detail catching his eye.
“Too easy.”
Panel 9:Close-up on the bottom edge of the drawing, revealing faint, handwritten text: 'Elm St. Pawns'.
PAGE 4
Panel 10:Miles Corbin enters a grimy pawn shop on a bustling street, the bell above the door jingling.
“Second stop.”
Panel 11:Frank, the nervous pawn shop owner, wide-eyed, sees Miles holding the drawing of the chess knight as he stands by a display case.
“That piece...”
Panel 12:Miles holds up a small, hidden flash drive he just pulled from a hollow compartment in a pawn receipt, Frank looking terrified and defeated.
“Case closed, Frank.”




